Many thousands of years ago, Bahamut created a race of beings that would call His beloved Morolia home. Unlike the older dragons who could transverse the planes freely, this race would be bound to Morolia, but have a dual natured existence in Asteria as well. Bahamut created one single race of beings, and was satisfied with His work.
While there was only one subset of humans in the Golden Age before the second Dragon Wars caused the destruction of the Morolian sphere, the millenia since then have seen humankind expand and populate the much larger world Bahamut recreated for them. Over the ages, humans have adapted to their surroundings and the continual flux of ether around them, creating a large range of diversity. Heritage and political country have provided the largest amount of diversity of culture and socioeconomic status.
People are grouped according to nationality, sometimes referred to as their race. However, this referrs not to their physical characteristics, like height, skin color, or hair color, but to their culture and upbringing. Choose a race based on where the character spent most of the formative years of their childhood, or at least a place that impacted them significantly enough for them to identify with it. FELTHESPARIEasily the most industrial and commercial of countries, Felthespar offers its citizenry a wide array of benefits not found anywhere else in the world. They have the best public education system on Itrius, and the most prestigious university. The Knighthood is also found there, allowing a great degree of employment, be it academic, military, or civil. With all of the opportunities available to the Felthespari, it's no wonder that they are so quick to learn.
JEGANITEJegan is the center of commerce on Itrius, and easily the most cosmopolitan city on the continent. Though ostensibly allies of Felthespar, the city of Jegan is a melting pot of all nationalities, and all are welcome within its borders. People who call Jegan home are resourceful and smooth talkers, at ease around anyone.
NOMADWhether by birth, by accident, or by choice, certain people end up living the life of a wandering survivalist. These people are often rough and uneducated, but their harsh life often sets them up to be capable, if wild, combatants.
CAINITEAfter the war of the Second Arocaen, the Cainite population was relocated to Revian. Some, however, chose to stay behind in the Cainis mountains and build up their civilization there. They now form a small, somewhat prosperous country, and have good relations with both Revian and Felthespar. Though time has weakened the traditional Cainite training and tradition, much of it is still intact, making these darklings masters of stealth and subterfuge.
REVIANITEAfter the Second Arocaen was resolved, the a large number of Cainites relocated to the decimated region of Revian. With the help of Felthespar, they slowly restored the land to its former natural splendor, and formed their own sovereign nation. Taking what was left of Revian, they combined industrial technology with their Heraldry, swiftly becoming as advanced as Felthespar. After so many years, Cainite traditions are beginning to die out and be replaced with new traditions, and the sudden appearance of the new gods has left Revian searching for a new patron diety.
ARKALENIANPeople from Arkalen are a hardy, rough sort, well accustomed to the harsh life of the southern continent. Cities and human outposts are still few, while demonspawn are still strong and an ever present threat. Magic is only recently introduced to the Arkalenian way of life, and many are still wary of Heraldry, choosing instead to commune directly with the newfound gods, or adopt a more shamanistic approach to white and grey magic.
MAGIOnce keeping themselves isolated from the rest of the world, the Magi of Itrius's southwestern arid lands have recently begun an exodus from their homeland on command of their returned god, Virtue. Their inborn mysticism is the race's pride, and few Magi neglect their studies, opting instead to become powerful mystic sorcerers. However, the somewhat cushy lifestyle of Babl has left the Magi ill-suited to physical labor.
|