The Demon Hunter
The continent of Arkalen boasts some of Morolia's most aggressive and powerful demonspawn. In years past, an elite, if ragtag, fighting force called the Devilslayers emerged to keep the population safe from the ravages of the dangerous species. After the fall of Magus, recruitment reached a peak as the Devilslayers attempted to wipe out what remained of the Gehennite army, and more and more magic techniques began to be used. Roughly 20 years after the fall of Magus, the Pack Council decided to close the ranks of the Devilslayers and return to only accepting the most elite to their cause, but by then their techniques had spread as far north as Itrius, and many demon hunters risked their lives to make a name for themselves.

Alignment: Any
Hit Die: d8
Starting Wealth: 5d6 × 10 gp (average 175 gp.) In addition, each character begins play with an outfit worth 10 gp or less.

Table: The Demon Hunter
Level Base Attack Bonus Fort Save Ref Save Will Save Special Base Chamber Points
1st +1 +2 +2 +0 1st favored enemy, Track
2nd +2 +3 +3 +0 Combat style
3rd +3 +3 +3 +1 Endurance, 1st favored terrain
4th +4 +4 +4 +1 1st level spells 0*
5th +5 +4 +4 +1 2nd favored enemy 0*
6th +6/+1 +5 +5 +2 Improved combat style 1
7th +7/+2 +5 +5 +2 Woodland stride 1
8th +8/+3 +6 +6 +2 Swift tracker, 2nd level spells, 2nd favored terrain 1
9th +9/+4 +6 +6 +3 Evasion 1
10th +10/+5 +7 +7 +3 3rd favored enemy 4
11th +11/+6/+1 +7 +7 +3 Combat style mastery, 3rd level spells 4
12th +12/+7/+2 +8 +8 +4 -- 9
13th +13/+8/+3 +8 +8 +4 Camouflage, 3rd favored terrain 9
14th +14/+9/+4 +9 +9 +4 4th level spells 10
15th +15/+10/+5 +9 +9 +5 4th favored enemy 17
16th +16/+11/+6/+1 +10 +10 +5 -- 20
17th +17/+12/+7/+2 +10 +10 +5 Hide in plain sight 25
18th +18/+13/+8/+3 +11 +11 +6 4th favored terrain 26
19th +19/+14/+9/+4 +11 +11 +6 -- 41
20th +20/+15/+10/+5 +12 +12 +6 5th favored enemy 48
*At this level the demon hunter only has Chamber from bonuses due to high ability score.

Class Skills

The demon hunter’s class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).

Skill Points at 1st Level: (6 + Int modifier) ×4.
Skill Points at Each Additional Level: 6 + Int modifier.

Class Features

All of the following are class features of the demon hunter.

Weapon and Armor Proficiency

A demon hunter is proficient with all simple and martial weapons, and with light armor and shields (except tower shields).

Favored Enemy (Ex)

At 1st level, a demon hunter may select a type of creature from among those given on Table: Demon Hunter Favored Enemies. The demon hunter gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.

At 5th level and every five levels thereafter (10th, 15th, and 20th level), the demon hunter may select an additional favored enemy from those given on the table. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by 2.

If the demon hunter chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table. If a specific creature falls into more than one category of favored enemy, the demon hunter’s bonuses do not stack; he simply uses whichever bonus is higher.

Table: Demon Hunter Favored Enemies
Type (subtype) Type (subtype)
Aberration Animal
Construct Dragonspawn
Elemental Fey
Giant Humanoid (goblinoid)
Humanoid (gnoll) Humanoid (half-demon)
Humanoid (human) Humanoid (reptilian)
Magical Beast Monstrous Humanoid
Nightspawn Ooze
Outsider (Astral) Outsider (Asterian)
Outsider (Gehennite) Outsider (Elysian)
Plant Vermin

Track

A demon hunter gains Track as a bonus feat.

Combat Style (Ex)

At 2nd level, a demon hunter must select one of four combat styles to pursue: archery, mounted combat, weapon and shield, or two-weapon combat. This choice affects the character’s class features but does not restrict his selection of feats or special abilities in any way.

If the demon hunter selects archery, he is treated as having the Rapid Shot feat, even if he does not have the normal prerequisites for that feat.

If the demon hunter selects mounted combat, he is treated as having the Mounted Combat feat, even if he does not have the normal prerequisites for that feat.

If the demon hunter selects weapon and shield, he is treated as having the Improved Shield Bash feat.

If the demon hunter selects two-weapon combat, he is treated as having the Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.

The benefits of the demon hunter’s chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor.

Endurance

A demon hunter gains Endurance as a bonus feat at 3rd level.

Favored Terrain

At 3rd level, a demon hunter may select a type of terrain from Table: Demon Hunter Favored Terrains. The demon hunter gains a +2 bonus on initiative checks and Knowledge (geography), Listen, Spot, Move Silently, and Survival skill checks when he is in this terrain. A demon hunter traveling through his favored terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses).

At 8th level and every five levels thereafter, the demon hunter may select an additional favored terrain. In addition, at each such interval, the skill bonus and initiative bonus in any one favored terrain (including the one just selected, if so desired), increases by +2.

If a specific terrain falls into more than one category of favored terrain, the demon hunter's bonuses do not stack; he simply uses whichever bonus is higher.

Table: Demon Hunter Favored Terrains
Cold (ice, glaciers, snow, and tundra)
Desert (sand and wastelands)
Forest (coniferous and deciduous)
Jungle
Mountain (including hills)
Plains
Planes (pick one, other than Morolia)
Swamp
Underground (caves and dungeons)
Urban (buildings, streets, and sewers)
Water (above and below the surface)

Spells

Beginning at 4th level, a demon hunter gains the ability to cast a small number of divine spells, which are drawn from the demon hunter spell list. At 8th level he can cast demon hunter spells of 2nd level, and his ability further increases to cast spells of 3rd level at his 11th class level, and spells of 4th level at his 14th class level. A demon hunter may prepare and cast any spell on the demon hunter spell list, provided that he can cast spells of that level. A demon hunter receives bonus spell points for high Wisdom according to Table: Bonus Chamber.

To prepare or cast a spell, a demon hunter must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a demon hunter’s spell is 10 + the spell level + the demon hunter’s Wisdom modifier.

Through 3rd level, a demon hunter has no caster level. At 4th level and higher, his caster level is one-half his demon hunter level.

Demon hunters regain spell points in the same manner as priests.

Table: Bonus Chamber
Wisdom Bonus Chamber (By Maximum Spell Level)
0th 1st 2nd 3rd 4th
12-13 1 1 1 1
14-15 1 4 4 4
16-17 1 4 9 9
18-19 1 4 9 16
20-21 2 5 10 17
22-23 2 8 13 20
24-25 2 8 18 25

Improved Combat Style (Ex)

At 6th level, a demon hunter’s aptitude in his chosen combat style (archery or two-weapon combat) improves. If he selected archery at 2nd level, he is treated as having the Manyshot feat, even if he does not have the normal prerequisites for that feat.

If the demon hunter selected mounted combat at 2nd level, he is treated as having the Ride-by Attack feat, even if he does not have the normal prerequsites for the feat.

If the demon hunter selected weapon and shield at 2nd level, he is treated as having the Shield Slam feat, even if he does not have the normal prerequisites for the feat. He also gains proficiency with tower shields.

If the demon hunter selected two-weapon combat at 2nd level, he is treated as having the Improved Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.

As before, the benefits of the demon hunter’s chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor.

Woodland Stride (Ex)

Starting at 7th level, a demon hunter may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment.

However, thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion still affect him.

Swift Tracker (Ex)

Beginning at 8th level, a demon hunter can move at his normal speed while following tracks without taking the normal -5 penalty. He takes only a -10 penalty (instead of the normal -20) when moving at up to twice normal speed while tracking.

Evasion (Ex)

At 9th level, a demon hunter can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the demon hunter is wearing light armor or no armor. A helpless demon hunter does not gain the benefit of evasion.

Combat Style Mastery (Ex)

At 11th level, a demon hunter’s aptitude in his chosen combat style improves again. If he selected archery at 2nd level, he is treated as having the Improved Precise Shot feat, even if he does not have the normal prerequisites for that feat.

If the demon hunter chose mounted combat at 2nd level, he is treated as having the Spirited Charge feat, even if he does not have the normal prerequisites for that feat.

If the demon hunter chose weapon and shield at 2nd level, he is treated as having the Shield Master feat, even if he does not have the normal prerequisites for that feat.

If the demon hunter selected two-weapon combat at 2nd level, he is treated as having the Greater Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.

As before, the benefits of the demon hunter’s chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor.

Camouflage (Ex)

A demon hunter of 13th level or higher can use the Hide skill in any sort of natural terrain, even if the terrain doesn’t grant cover or concealment.

Hide in Plain Sight (Ex)

While in any sort of natural terrain, a demon hunter of 17th level or higher can use the Hide skill even while being observed.