Whether they have studied magic in the Arcanum of Felthespar, were mentored by an old sage, or were given a rune language directly from the gods themselves, the Heralds of Morolia are masters of the arcane. Binding the black ether of Asteria into their matrixes, Heralds are capable of distorting reality to achieve a wide variety of effects, from control of energy to commanding soulless Automatons. Heralds also serve as the loremasters of Morolia. Those who don't work for the Arcanum are often employed by nobility to be personal encyclopedias, ready with facts at a moment's notice.
Alignment: Any
Class SkillsThe Herald’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int).
Skill Points at 1st Level: (2 + Int modifier) ×4. Class FeaturesAll of the following are class features of the Herald.Weapon and Armor ProficiencyHeralds are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor of any type interferes with a Herald’s movements, which can cause his spells with somatic components to fail.SpellsA Herald casts arcane spells which are drawn from the Herald spell list. A Herald must choose and prepare her spells ahead of time (see below).To learn, prepare, or cast a spell, the Herald must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a Herald’s spell is 10 + the spell level + the Herald’s Intelligence modifier. A Herald binds spells to an umbral spell matrix in order to cast them on the fly. A Herald has only a certain number of matrixes of each spell level available each day. His base daily matrix allotment is given on Table: The Herald. In addition, he receives bonus spells per day if he has a high Intelligence score. Unlike an adept or mystic, a Herald may know any number of spells. He must choose and matrix his spells ahead of time by getting a good night’s sleep and spending 1 hour studying his spellbook. While studying, the Herald decides which spells to matrix. Scribe ScrollAt 1st level, a Herald gains Scribe Scroll as a bonus feat.Bonus FeatsAt 5th, 10th, 15th, and 20th level, a Herald gains a bonus feat. At each such opportunity, she can choose a metamagic feat, an item creation feat, or Spell Mastery. The Herald must still meet all prerequisites for a bonus feat, including caster level minimums.These bonus feats are in addition to the feat that a character of any class gets from advancing levels. The Herald is not limited to the categories of item creation feats, metamagic feats, or Spell Mastery when choosing these feats. SpellbooksA Herald must study his spellbook each day to prepare his spells. He cannot prepare any spell not recorded in his spellbook, except for read magic, which all Heralds can prepare from memory.A Herald begins play with a spellbook containing all 0-level Herald spells plus three 1st-level spells of your choice. For each point of Intelligence bonus the Herald has, the spellbook holds one additional 1st-level spell of your choice. At each new Herald level, he gains two new spells of any spell level or levels that he can cast (based on her new Herald level) for her spellbook. At any time, a Herald can also add spells found in other Heralds’ spellbooks to her own. Script SpecializationAt 1st level, a Herald selects a script specialization from those listed below. Once selected, the specialization may never be changed.A Herald automatically adds each new specialization spell to her list of known spells as soon as he becomes able to cast it. These spells do not count against his two new spells known per Herald level. In some cases, a script specialization includes spells not normally on the Herald's class spell list. These spells are treated as being on the character's class spell list (and thus he can use wands or arcane scrolls that hold those spells, or even prepare those spells in his normal Herald spell slots).
Spellcasting Reattuning a spell matrix can be done at any time as a full round action. This action provokes attacks of opportunity unless done defensively. To reattune a spell matrix, the Herald must make a Concentration check against a DC of 20 + the level of spell being rematrixed (regardless of the level of matrix used for the spell) + any metamagic feats applied. The Herald may also apply any metamagic feats he knows, provided he is using a high enough level spell matrix. Kinguin, from our example above, wants to reattune a 3rd level matrix to hold a stilled Invisibility spell. He needs to make a Concentration check against a DC of 23.
SpecializationsTurtle Script is used for spells that protect, block, or banish.0—resistance; 1st—shield; 2nd—resist energy; 3rd—dispel magic; 4th—remove curse; 5th—mage's private sanctum; 6th—greater dispel magic; 7th—banishment; 8th—mind blank; 9th—prismatic sphere.
Shadow Script is used for spells that disrupt or protect against magic.
Fang Script is used for spells that enhance combat prowess.
Diamond Script is used for spells related to cold and ice.
Blooming Script is used for spells that bring creatures or materials to the caster.
Agate Script is used for spells that reveal information.
Rose Script is used for spells that imbue the recipient with some property or grant the caster power over another being.
Cloud Script is used for spells that manipulate energy or force.
Ruby Script is used for spells that manipulate fire.
Mist Script is used for spells that alter perception or create false images.
Bone Script is used for spells that manipulate, create, or destroy life or life force.
Storm Script is used for spells that control or manipulate the weather. |