Use this skill to slip out of bonds or manacles, wriggle through tight
spaces, or escape the grip of a monster that grapples you.
Check
The table below gives the DCs to escape various forms of restraints.
Ropes
Manacles and Masterwork Manacles
Tight Space
Grappler ActionMaking an Escape Artist check to escape from rope bindings, manacles, or other restraints (except a grappler) requires 1 minute of work. Escaping from a net or an animate rope, command plants, control plants, or entangle spell is a full-round action. Escaping from a grapple or pin is a standard action. Squeezing through a tight space takes at least 1 minute, maybe longer, depending on how long the space is.Try AgainVaries. You can make another check after a failed check if you’re squeezing your way through a tight space, making multiple checks. If the situation permits, you can make additional checks, or even take 20, as long as you’re not being actively opposed.SpecialIf you have the Agile feat, you get a +2 bonus on Escape Artist checks.SynergyIf you have 5 or more ranks in Escape Artist, you get a +2 bonus on Use Rope checks to bind someone.If you have 5 or more ranks in Use Rope, you get a +2 bonus on Escape Artist checks when escaping from rope bonds. |