Demon Powers
Starting at 2nd level, a myrmidon can channel his rage or frenzy in different ways to evoke the powers of demonspawn. A myrmidon only gains the benefits of demon powers while in a rage or frenzy, and some powers require the myrmidon to take an action first. Unless otherwise noted, the myrmidon cannot take the same demon power more than once.

Demon Powers
Demon Power Prerequisites Benefits
Animal Fury (Ex) - Gain a bite attack
Beastial Climber (Ex) Myrmidon 6, raging climber Climb at your normal land speed
Beastial Leaper (Ex) Myrmidon 6, raging leaper Take a standard action while moving
Beastial Swimmer (Ex) Myrmidon 6, raging swimmer Swim at normal land speed
Bleeding Blow (Ex) Myrmidon 8, powerful blow Deal bleed damage with your powerful blows
Boasting Taunt (Ex) Myrmidon 6 Force an enemy to attack the myrmidon
Body Bludgeon (Ex) Myrmidon 10 Beat a foe with another creature
Brawler - Gain Improved Unarmed Strike as a bonus feat
Brawler, Greater Brawler Gain Two-Weapon Fighting as a bonus feat
Clear Mind (Ex) Myrmidon 8 Reroll a failed Will save
Come and Get Me (Ex) Myrmidon 12 Provoke attacks of opportunity to get extra attacks
Crippling Blow (Ex) Myrmidon 8, powerful blow Deal Strength or Dexterity damage with your powerful blows
Deadly Accuracy (Ex) Myrmidon 4, surprise accuracy Deal double crit damage when using surprise accuracy
Disruptive Myrmidon 8, superstition Gain the Disruptive feat as a bonus feat
Energy Resistance (Ex) - Gain resistance to one type of elemental damage
Energy Resistance, Greater (Ex) Myrmidon 8, energy resistance Halve damage from an elemental attack
Fearless Rage (Ex) Myrmidon 12 Become immune to the shaken and frightened conditions
Flesh Wound (Ex) Myrmidon 10 Convert lethal damage to nonlethal damage
Good for What Ails You (Ex) - Drink alcohol to gain a new save against conditions
Ground Breaker (Ex) Myrmidon 6 Attack the ground to create difficult terrain
Ground Breaker, Greater (Ex) Myrmidon 8, ground breaker Extend ground breaker's radius of difficult terrain
Guarded Life (Ex) - Stablize when at negative hit points
Guarded Life, Greater (Ex) Myrmidon 6, guarded life Convert more damage to nonlethal damage
Guarded Stance (Ex) - Gain a dodge bonus to AC
Hurling (Ex) - You can lift and throw large objects for damage
Hurling, Improved (Ex) Myrmidon 8, hurling Increase the range and size allowed for a hurled object
Hurling, Greater (Ex) Myrmidon 12, improved hurling Increase the range and size allowed for a hurled object
Increased Damage Reduction (Ex) Myrmidon 8 Gain DR +1/-
Inspire Ferocity (Ex) Reckless abandon Use a move action to share reckless abandon with allies
Intimidating Glare (Ex) - Intimidate an opponent as a move action
Knockback (Ex) - Make a bull rush in place of a melee attack
Knockdown (Ex) - Make a trip attack in place of a melee attack
Lethal Accuracy (Ex) Myrmidon 16, deadly accuracy, surprise accuracy Deal more damage when you score a critical hit with surprise accuracy
Liquid Courage (Ex) - Alcoholic beverages give you a morale bonus
Mighty Swing (Ex) Myrmidon 12 Automatically confirm a critical hit
No Escape (Ex) - Double move as an immediate action when an opponent withdraws
Powerful Blow (Ex) - Deal extra damage with a single blow
Quick Reflexes (Ex) - Make additional attacks of opportunity
Raging Climber (Ex) - Gain a bonus on Climb checks
Raging Leaper (Ex) - Gain a bonus on Jump checks
Raging Swimmer (Ex) - Gain a bonus on swim checks
Reckless Abandon (Ex) - Take a penalty to AC for extra accuracy
Reflexive Dodge (Ex) Myrmidon 6, rolling dodge Use your rolling dodge bonus on Reflex saving throws
Regenerative Vigor (Ex) Myrmidon 6, renewed vigor Gain fast healing after using renwed vigor
Renewed Vigor (Ex) Myrmidon 4 Heal damage as a standard action
Roaring Drunk (Ex) - Gain a bonus on Intimidate checks and fear DC
Rolling Dodge (Ex) - Gain a dodge bonus to AC against ranged attacks
Roused Anger (Ex) - Enter a rage or frenzy even when fatigued
Scent (Ex) - Gain the scent ability
Smasher (Ex) - When sundering an unattended object, ignore hardness
Spellbreaker Myrmidon 12, disruptive Gain the Spellbreaker feat
Sprint (Ex) swift foot Move at 3x or 6x speed once per rage or frenzy
Staggering Drunk (Ex) - Gain dodge AC against attacks of opportunity if drinking
Strength Surge (Ex) - Gain a bonus to Strength checks
Superstition (Ex) - Gain a bonus on saving throws vs spells
Surprise Accuracy (Ex) - Gain a morale bonus on one attack roll
Swift Foot (Ex) - Move faster during rage or frenzy
Terrifying Howl (Ex) Myrmidon 8, intimidating glare Cause shaken enemies to become panicked
Unexpected Strike (Ex) - Enemies provoke attacks of opportunity even when they normally wouldn't
Witch Hunter (Ex) Superstition Deal extra damage against spellcasters